As lockdown and isolation measures were enacted across the world in response to the global COVID-19 pandemic, engagement in at-home entertainment activities predictably skyrocketed – gaming, in particular, saw massive increases in user engagement. Kaspersky noticed this trend, and upon investigation, unsurprisingly found many instances of cyber attackers exploiting this increased engagement in video games: in April there was a 54% increase in the daily number of attempts to direct users to malicious sites from gaming platforms, or using gaming themes, when compared to January.
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One reply on “54% rise in gaming-related cyber attacks recorded in April”
Do you have any video of that? I’d love to find out some additional information.